Marriage Master lets two players form a partnership that grants shared perks.
*Read further below to check the rules of a marriage.
Marriage procession of Smurf with some unknown person
- Both players must be online and near each other.
- One player proposes using /marry <player>.
- The other player accepts using /marry accept.
- A priest (another player) is required to be present for the marriage to succeed
/marry <player1> <player2>.
¶ Commands
/marry <player> Propose to another player. — e.g. /marry Elsa
/marry accept Accept a marriage proposal.
/marry decline Decline a marriage proposal.
¶ Marriage Commands
/marry home Teleport to the shared marriage home.
/marry sethome Set the marriage home at your current location.
/marry tp Teleport to your partner's current location.
/marry chat Toggle private chat visible only to you and your partner.
/marry seen Check when your partner was last online.
/marry gift Give a gift item to your partner from your hand.
/marry list See a list of all current marriages on the server.
/divorce <player1> <player2> End the marriage. Requires a priest.
- Shared home — both partners can teleport to the shared home using
/marry home
- Shared Surname
- Private chat — communicate privately with
/marry chat without using /msg
- XP Bonus
- Faster health regeneration when near each other
- Enable and Disable PVP with partner
- Kissing [sneak+right-click]
- Gifting
- Marriage is between two players only. No group marriages.
- Two people marrying must belong to the same town and only the priest of that town can approve the marriage.
- You may only be married to one person at a time.
- Use /divorce to end a marriage before starting a new one.
- Marriage is an in-character roleplay mechanic as well as a functional one. Treat it accordingly.